The mp3 of the podcast can be downloaded here, played in the embedded player below, or you can follow us on iTunes. Apologies for some sound problems at points.
- How Brian got into the genre
- Lighting engine and Dijkstra maps
- The future of Brogue
Also mentioned in the podcast:
- The Usenet post where Brian outlines what he was planning before the game was released
- The Brogue forums
If there are others developers you'd like to hear us interview, or other subjects you're keen to have covered then drop a note in the comments and we'll be happy to respond.
You are absolutely right, Brian - the appearance of Brogue is phenomenal. I'd also add the sheer complexity and delight of the levels you generate. I've never played any other RLs that come close to the full range of possibilities you encounter in a run through Brogue.
ReplyDeleteAnother note - I also thought the question about ranged combat was interesting. I almost always play a ranged game in Brogue. Between thrown items and staves, I doubt I've ever had a game where ranged combat hasn't come into play... especially when I get a good staff and enchantment scrolls early on. : )
ReplyDeleteThere's something wrong with this one; I'm only getting the first 3 minutes of it. :/
ReplyDeleteNevermind, seems to work now.
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ReplyDeleteI think of "Brogue" has "Rogue for Bro's".
ReplyDelete