Thursday, November 14, 2013

Episode 82: Interview with Zeno

This is episode 82 of Roguelike Radio, where we interview Zeno, maker of Hydra Slayer and HyperRogue. Talking this episode are Darren Grey, KawaiiDragoness and Zeno.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.




Show schedule:
 - Zeno's many projects and wide involvement in the roguelike community
 - Roguelike-playing history, including Valhalla/Ragnarok, ADOM and IVAN
 - RogueBasin, the rogueiest wiki around
 - Zeno's International Roguelike Database (IRDB) which pulls information from RogueBasin and lets users search for roguelikes by categories and leave ratings and reviews (it's great, go check it out!)
 - The mathematics behind Hydra Slayer and HyperRogue, and their development history
 - Vapors of Insanity, Zeno's attempt at an epic roguelike and the struggles to get players for the game
 - The history of Necklace of the Eye, the universal roguelike frontend that lets you play DoomRL as a FPS!
 - The integration of Necklace of the Eye into ADOM as a graphical frontend
 - Zeno's Roguelike Bundle, with NotEye included
 - Future plans for Necklace of the Eye as a roguelike hub and server
 - The lack of traditional hit points in both Hydra Slayer and HyperRogue, and the resulting original game design
 - Taking inspiration from Deadly Rooms of Death (DROD)
 - Zeno wants more hacklikes!


Join us next time on Roguelike Radio for another procedurally generated topic!

3 comments:

  1. Thank you for a very insightful podcast! I'd be particularly interested to know even more about how Zeno manages to *motivate* himself during such long-term individual projects.

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    Replies
    1. Generally, feedback is good for motivation, especially for individual projects. Vapors of Insanity does not receive much motivation to work on, because there is almost no feedback...

      Hydra Slayer and HyperRogue mostly follow the "if I want something, focus on it heavily, and then release once completed" model ;) Most versions were complete (i.e., had all the features I wanted for them), but when I had ideas for new features later, they have been implemented quickly.

      NotEye currently gets lots of motivation from being closely linked to ADOM. When ADOM gets finished, maybe I will have internal motivation for VoI or NotEye server, or maybe some crowdfunding campaign will be necessary, we will see.

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  2. Very nice episode---I for one also hope Necklace of the Eye can become a powerful force in the form of a "rising tide lifting all boats" when it comes down to especially underplayed Roguelikes that it supports gaining visibility via association...perhaps the most dramatic of these cases thus far being the seldom, but always nicely, updated Frozen Depths. By the time all of ADOM is settled, I imagine the visage NotEye shall assume will be majestic indeed.

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