You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics Discussed:
- James and Jason's roles in the game production, from early concepts to shipping
- Initial inspirations from Syndicate, X-COM, Netrunner and building from Klei's previous title Mark of the Ninja
- How the game is properly stealth-focused, with minimal combat, unlike many games where stealth is a sub-par option
- In-depth discussion of how the procedural generator creates and populates the levels with objectives and challenges
- Generating interesting challenge and variety with procedural content
- Information as a resource and the wealth of information provided to the player to inform their decisions
- The slick art style, story and sound design, and the official Roguelike Radio Award for Best Voice Acting in a Roguelike(y) Game (is there any competition)
- Low degrees of randomness in the game
- The increasing alarm system, based on the roguelike 'hunger clock'
- Push your luck mechanics, and inspiration from 868-HACK
- The game design challenge of players recovering from stealth failures, and the game's repeat turn feature
- Internalising save scumming with similar functioned optional mechanics
- Single agent play for a more traditional roguelike feel
- The upcoming expansion (which has now been out for a while already! Curse our slow editing time...)
enjoyed the episode. love the podcast. my favorite podcasts, maybe one day i'll finish my 7drl lolol. but i'm only actually posting now bc i got really, really frustrated with how quiet darren's voice was with his understated british accent mumble talking. i need parity among the decibels.
ReplyDeleteSorry :-/ The mumble-talk has been highlighted before - I really need to do better!
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