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Topics Discussed:
- What is a Tool-Assisted Speedrun or “TAS”, and how does it relate to roguelikes and luck?
- Video of NetHack TAS WIP by ais523 and dwangoAC
- Exploring the best possible theoretical playthrough of NetHack with perfect luck.
- Using speed and polymorph to ascend after the quest in just three turns
- The value of spending a large amount of time walking into walls
- NetHack and emulation
- Creating and detonating an “egg bomb”
- Acquiring a vast amount of gold through repeatedly dancing and petrifying a pet nymph
- Polymorphing into a Queen Bee, picking up eight large statues, and flying around the dungeon
- Selecting the initial game seed
- The current state of the run
- 500,000 attempts to optimize the first 900 turns
- Improving and changing the run and discovering new glitches and tricks
- Getting monsters to move you up or down floors without expending player actions
- Perfectionism
- Showing the TAS at one of the “Games Done Quick” events
- Making the playthrough readable for non-roguelike players
- Wish parsing and maximizing health and power
- Open source software and long-distance collaboration
- Links: Current turn-by-turn rundown of the run; the planned timings; the current thread for up-to-date info
loved this episode!
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