You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Topics Discussed
- 2017 is over!
- Some updates from the RLR crew on their activity in the year, including the Procedural Generation in Game Design book with many roguelike devs contributing
- New classic-style roguelikes released this year: MidBoss, Haque, Tangledeep, I Am Overburdened, Unexplored, The Curse of Yendor, Loot Rascals, Cinco Paus - 8 completely new and original commercial, turn-based roguelikes!
- Cogmind launched on Steam and Golden Krone Hotel graduating from early access
- Major releases of ADOM, ToME, Caves of Qud, The Ground Gives Way, HyperRogue and more, including some new developments around GearHead
- 2017 roguelike events: IRDC in Serbia (videos of talks) and Roguelike Celebration in San Francisco (videos of talks)
- 100 new 7DRLs including some very cool and original games (check out our 7DRLs 2017 episode)
- Darren now owns a piece of the ADOM source code, and will begin a new quest to reclaim all the pieces of source code spread around the world in order to gain new roguelike powers
- r/roguelikedev does a complete guided run-through of the roguelike python tutorial - a great way to get into making a roguelike if you've not done so already
- Games we're looking forward to in 2018: Jupiter Hell, Ultimate ADOM, Possession, Rogue Empire, Stoneshard as well as the slightly less roguelike-y Into the Breach, Spelunky 2, Oxygen Not Included and Darkest Dungeon expansion
- 7DRL 2018 dates announced for 3-11 March!
Join us next time for a discussion on AI.
That piece of source code is very Nethack-like. It's not hard to see where Biskup got his programming style and why ADOM has problems with bugs.
ReplyDeleteKeep on rocking guys!
ReplyDeleteReally like the list topics to be listed and link.