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Synopsis & Useful Links
- Alexei's lightning talk on Chaos Theory at the Roguelike Celebration
- Other talks from the recent Roguelike Celebration in San Francisco (inc Alexei's other talk on exploring the Nethack codebase, and her previous talk on accessibility)
- The book 'Chaos: Making A New Science'
- The attractions of Edward Norton Lorenz
- The butterfly effect
- Gillian Smith's chapter on 'Understanding the Generator' in Procedural Generation in Game Design
- Visualising procedural generator output and quantifying it in design terms
- The right amount of chaos and what makes good chaos
- Intersections with set theory and graph theory (and the importance of mathematics in general)
Incredibly fascinating episode - More geeky deep stuff please! Alexei Pepers is awesome. I'll be looking for more interviews and presentations from her.
ReplyDeleteIs there text version of this episode or any other interview from Roguelikeradio?
ReplyDeleteThere is a game that does play with the butterfly effect concept, though I do not know what underlying algorithms create the mechanics. At the time I played it ages ago, the effect leaves quite an impression.
ReplyDeletehttps://www.wikiwand.com/en/Millennia:_Altered_Destinies
In my opinion, "Millennia: Altered Destinies" is programmed and designed in bad style, because it enforces specific view in moral choices in conversations (preferred by the authors of this game). It looks like this game is anti-roguelike because there is tendency to mechanical ritualism in refueling and limited ways of reactions.
DeleteGood roguelike shouldn't suggest reloading timeline, by save scumming or by game mechanics.
If I'm wrong, just let me to know.