Sunday, January 27, 2019

Episode 150: Rot.js with Ondrej Zara

We discuss Rot.js, a roguelike toolkit and display library using JavaScript, with Darren Grey and rot.js creator Ondrej Zara.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.


Synopsis & Useful Links
  • What is Rot.js, its features and its history, and its particular suitability for 7DRLs and browser games
  • Why JavaScript was chosen, its history, reputation and advantages (in spite of Wat)
  • The big trend in recent years of browser-playable roguelikes
  • Rot.js being upgraded from plain JavaScript to TypeScript
  • ASCII aesthetics and vector fonts in browser rendering
  • The joys of hex
  • Ondrej's games - inc Sleeping Beauty, RailRL and The Conception
  • Potentials of the browser platforms - voice control roguelikes, computer speech, etc, and all with full portability
  • The future of Rot.js
  • FunhouseRL’s interesting use of ascii mirrors
  • How Ondrej got into roguelikes and when he started to make his own games
  • Ondrej’s three part tutorial on Rot.js and the interactive manual
Also, important news - the 7DRL dates have been announced! Sign up at the 7DRL jam page on itch.io.

1 comment:

  1. Thanks a lot for this interview, rot.js has been on my radar for a while! I also appreciate that you got a little bit into the technical details as well.

    I'm also bothered by the fact that diagonals and cardinal directions should not be the same :)

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