You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.
Synopsis & Useful Links
- Haque's successful Kickstarter
- Stylish and distinct aesthetic art style
- Mechanics inspired by Nuclear Throne and Azure Dreams
- Mana regen and class play-styles
- Accessibility (multiple controller icon layouts)
- Decision to get Hadley as a dedicated writer to add character and soul to the game
- Scrapped meta narrative inspired by “The Uncle who Works for Nintendo” by Michael Lutz
- Haque and nostalgia
- Undertale
- Item descriptions and their development
- Hand crafted elements in procedural generated games
- Localisation vs developing aesthetics and game mechanics
- Developing pets in Haque and their importance
- Ox-Head and Horse-Face boss (inspired by Dark Souls’ Ornstein and Smough)
- The-Pharaohmancer, Sea Witch, Skeletitan bosses
- Haques difficulty (spiciness)
- Azure Dreams and Mystery Dungeon roguelike mechanics
- Althus and Malgrimmar bosses
- Glitch aesthetics and art style in Haque
- Developing the ending to Haque
You can also find Hadley and Kevin at Pretend Friends
https://twitter.com/Pretend_Friends
https://www.youtube.com/channel/UCRm4aR7o61_n_TsWSft58HQ
Don't forget that 7DRL week is coming soon! Sign up at the 7DRL jam page on itch.io.
https://twitter.com/Pretend_Friends
https://www.youtube.com/channel/UCRm4aR7o61_n_TsWSft58HQ
Sooo, any idea which episode The Pets Conversation happened in? I was listening in the car last night and don't remember either of the names involved.
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