Monday, December 9, 2024

Episode 157: 868-BACK

We discuss the new development of 868-BACK, with Darren Grey, Andrew Doull and Michael Brough.

You can download the mp3 of the podcast, play it in the embedded player below, or you can follow us on iTunes.



Synopsis & Useful Links

Darren and Andrew interview Michael about 868-BACK, his new in-development roguelike which is a sequel to 868-HACK (which was itself based on the 7DRL 86856527). We discuss why we make games, themes, the game design process, Michael's development and art style, Brough-likes, and Michael's interesting set of development thoughts videos on Youtube. Go back 868-BACK on Backerkit!

9 comments:

  1. I've missed this podcast. I thought it was gone forever.
    It's great to hear from you guys again.

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  2. I suppose the big question to ask here is what would be the draw?

    Interviews with developers are certainly great, but you will eventually run out of developers. It sounds like Darren has been out of the 'game', so it might be a bit much to cover game systems - unless they cross over with board games. You could just cover the games too, but there will be crossover from other Podcasts - check out the GROGPOD Roguelike Podcast for example.

    I'm not against seeing Roguelike Radio return, I'll certainly watch the episodes if they are of interest, but you need your 'hook'.

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  3. Davion's comment not withstanding, I'm sure there are a lot of developers who would love a chance to talk about their games on a platform such as this (and a lot of listeners, like myself, who would tune in to listen). And given the diversity of games out there, developer talks can open the doors to discussing mechanics that haven't yet been touched on on the channel. If this was a one off, know that I enjoyed it, but I'd be even more thrilled to know that this might continue, as I've listened to every one of your other recordings at least three times apiece!

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  4. Welcome Back, Mates!

    I was an avid listener to this podcast and I can easily say that there are no other podcasts that come close to the depth and knowledge that this one provides. Not to disparage the GROGPOD guys, but they are not providing the same sort of content that Roguelike Radio provided, and I'd hesitate to say that even half their podcasts are actually about roguelikes since their criteria for a roguelike is the Steam tag system.

    We're all ready for one more run into the depths with Roguelike Radio, at least until all the hosts eventually die.

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    Replies
    1. Ooh, I didn't know GROGPOD was even a thing! Looks like they have a solid set of previous eps, and I'll in no way critique them for leaning more of the rogue-adjacent side of the genre. There is still much of design interest to discuss even on the tangental stuff.

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    2. Roguelike Radio used to talk about rogue-adjacent things too, and these episodes were very interesting :) But yeah, some of the games covered in the GROGPOD episodes are not really even adjacent anymore.

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  5. What really draws me to a podcast like this is specifics. I wanna hear people telling stories, not just making broad generalizations. I wanna hear about the details of fixing a particular bug, how a degenerate strategy was discovered and how it works, how a particular conversation inspired a game mechanic and what iterations it went through before the final version. Philosophical questions and answers can be specific too! I really liked hearing Michael talk about the way his school & church experience informed his artistic practice, for instance.

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  6. bring back the roguelike radio! best podcast ever

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  7. It's great to see a new episode! I am a big fan of Michael's work. Roguelike Radio helped me to understand roguelikes as I was first encountering and falling in love with them. I feel like a lot of the old topics could be revisited as there is always more to say, and opinions may have changed. I always like to hear discussions of visuals/tile design, accessibility, and innovative game mechanics especially. Also there are a lot of roguelikes that have not yet been discussed, like Lost Flame, Jupiter Hell Classic, the 1.0 release of Caves of Qud, Caverns of Xaskazien, Rift Wizard, and Zorbus.

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